About Spacebase DF-9
In Spacebase DF-9, you’ll build a home among the stars for a motley population of humans and aliens as they go about their daily lives. Mine asteroids, discover derelicts, and deal with the tribulations of our distant future: meteor impacts! Explosive decompression! Unbearable loneliness!
Spacebase DF-9 is a simulation game in ongoing development at Double Fine Productions. The in-progress Alpha version is available right now on Steam Early Access.
Frequently Asked Questions
If you have a question but don’t see it on this list, please ask us and we’ll answer here or on the blog.
What’s the best way to give the dev team feedback? What if I find bugs?
That would definitely be Double Fine’s Spacebase DF-9 forum!
If I buy the Early Access Alpha now, will I have to buy it again when the final version is released?
Nope, when you buy the game you get access to it for life. Forr liiiife!
Do I have permission to make Let’s Plays or other videos of Spacebase DF-9?
Yes! You are hereby granted super-official permission to use your own gameplay footage of Spacebase DF-9 in videos released on the internet, including monetized videos.
Is this the Amnesia Fortnight 2012 prototype?
No, this is a completely rebuilt, full-sized game in ongoing development. We used the two-week prototype as a starting point but have made many changes, including the shift to isometric perspective, 3D characters, spacewalking, oxygen simulation, and more!
If I bought the Amnesia Fortnight 2012 bundle, do I get this game?
Thank you for supporting Amnesia Fortnight! Sadly, no. See the question above: we spent a good while rebuilding the game from the ground up, we’d like to keep adding to and improving it for a while to come, and that’s why we released it on Steam Early Access.
Is there a list of common issues I should keep in mind about the current build of the game?
Please refer to our page listing known issues.
How long do you plan to continue developing this game?
We’d like to keep working on this game as long as we have stuff to work on and the game continues making enough money to pay for its continued development.
What’s your full plan for developing? Will [my favorite feature] make it in?
Check out this page showing our full development plans, from stuff that’s coming in the next update to stuff that’s a ways off!
How often do you plan to release updates?
Right now we’re shooting for roughly one major update per month. Major updates add new content and simulation depth, and the builds are numbered, eg Alpha 1, Alpha 2, Alpha 3, and so on. With each major update, we’ll also do a video with the dev team showing off what’s new and improved.
In between these builds, we’ll release “hotfix” builds that fix bugs and make minor improvements. These builds are indicated by a letter after the Alpha build number, eg Alpha 1a, Alpha 1b, and so on. We’ll also post updates on this website with info on work in progress.
We make more money when you buy it on this website, and there are also multiple bonus tiers to choose from, including the game’s soundtrack, your name in the game, and a signed art print. For any of these, you’re still getting the game on Steam.
Is a DRM-free build of this game available?
The Steam Alpha build is actually DRM-free. It downloads through Steam of course but you don’t need to be running Steam to run the game. In this case Steam serves purely as a download and auto-patching mechanism, not as a DRM solution. (We have actually used Steam in this way for a number of our games.)
There are other possible futures, including one in which we start implementing aspects of Steamworks like cloud saves and other requested features, in which case Steam would become a more intrinsic part of the game. I can also imagine a future in which we released a version that downloads directly through Humble! We can’t promise either of these futures 100%, because then we will look like fools if they do not come to pass.
But know that the Alpha 1 build is only using Steam as a download tool, just like a Humble Bundle download would.
Is this game spying on me?
Definitely not. By default, we collect anonymous crash data. You can disable this by editing a configuration file called “bootconfig.cfg” in the game’s save directory.
If at any point in the future we do add any form of data collection, we can promise three things:
- We will definitely make this very clear in an update on this website.
- The data collected will not be invasive; ie none of your personal details will be exposed, to us or to third parties.
- We will always give you a way to disable it.
Do you plan to translate the game into other languages?
This is something we plan to do at some point, it’s just a matter of when. We use the same localization system that every other Double Fine game has used, which produces a single file with all the text that needs to be translated. Spacebase will be a bit trickier to translate than other games, though, because a decent amount of the game’s text is generated randomly, and its grammar doesn’t always map easily from English to other languages. It’s not a super difficult kind of programming task to do but it will take time. We’ll let everyone know when we start doing this work so we can get community input.
What does DF-9 mean / stand for?