Spacebase DF-9 Alpha 6e released
- Gourmand citizens are angered less by eating replicator food.
- Fixed: Various crashes.
Spacebase DF-9 Alpha 6: “Brig Ambitions, Broken Dreams” has been released! See the patch notes for the full gigantic feature-load, and the above video for an overview of new features. This update represents almost three months worth of work and adds multiple major new features to the game, including citizen anger, possessions, brig zones, and the long-awaited Power system.
The welfare of your citizens now matters a lot more to the game - if you don’t provide a satisfactory environment for them you’ll have to deal with tantrums, citizen-on-citizen violence, and lower productivity - while the Power system adds more depth to the base-building side of things.
When you first launch Alpha 6 with an old savegame, you’ll see a hint message explaining that a “power holiday” is in effect for the next 10 minutes - this will give you time to build enough Reactors to support your base. After that, try to keep the lights on!
As always, thanks so much for playing and for the feedback. We may do a few more bugfix builds for 6 before moving on to what’s next… you’ll hear from us soon!
Major Features / Enhancements:
Power is now required for base equipment to function. The Base Seed serves as a basic starting power reactor, and additional Fusion and Dark Matter Reactors can be built (with enough Matter and Research) to satisfy each object’s “power draw”. Power flows across connected rooms rather than any kind of wiring system.
Citizens can become angry. Anger builds up over time with unsatisfactory events such as poor job performance, unpleasant social interactions, violence nearby, bad food, etc. Angry citizens who dislike each other may brawl, fighting until incapacitated. When a citizen’s anger gets high enough they may have a violent or non-violent outburst, attacking people or sabotaging base equipment.
Citizens can be detained in Brig zones. Detained citizen anger dissipates over time, but at a cost of removing them from normal citizen life and the work force. Doors will not open for detained citizens. If doors lose power, detained citizens may escape. Brigs can be furnished with critical objects such as beds.
Citizens now own and carry possessions, some of which are functional. They become attached to their possessions, display them on available shelving, and trade for possessions they like more with other citizens. Citizen affinity for a given possession is based on its qualities such as color, material, shape, etc.
Citizens have affinities for different duties, shown as smiley faces in the Roster and Duty Tab. Citizens will perform any duty they’re assigned, but may become unhappy over time if they’re stuck with a duty they don’t like. Likewise, citizens doing a duty they love is good for morale and causes their skills to improve faster.
Objects and Rooms now have a Command Tab, which can be used to issue commands relating to what’s selected. Objects can be torn down or reclaimed for research, power-consuming objects can be deactivated.
Citizens can now be assigned to beds in Residence zones. Citizens will always prefer to use an assigned bed, and are happier for doing so. Citizens will use shelving to display their possessions.
Minor Improvements / Bug Fixes:
Base Administrator Artilect D.A.N. Mk 7, Outpost ZZ-113
Attention, citizens of Spacebase ZZ-113.
Senior Technician Grelnash has been captured and detained in a newly-annexed Brig Zone in Sector Q. Their brief tantrum, which cut power to vital regions of our base, has been halted with minimal loss of life.
As your Administrator, I’ve tried to lead ZZ-113 with fairness and compassion. I hope Grelnash will be able to rejoin us soon, as a happier, more productive citizen of this base. In the meantime, visitation hours are between 0800 and 1300.
Please report all incidents of fisticuffs, theft, or unauthorized weapon usage to any citizen on Security duty.
Long live Spacebase ZZ-113 and the Diaspora Fleet.
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Log Entry: Senior Technician Grelnash, Outpost ZZ-113 (Puce Quadrant), 9410.12.03
WHERE IS GWARLEK?!? Searched everywhere. Could have mislaid him. Could. Unlikely. Suspect Chief Botanist Zelnick, longtime nemesis of I. Or perhaps Junior Technician Schafer, jealous of I’s duty rank. Hardly matters. All citizens of ZZ-113 despise I by now… I, wretched incompetent Technician. I shun company of Marti Mazewski and all others. None wish conversation.
Patience with ZZ-113 = entirely exhausted. Must seek residence elsewhere. Uninhabited planet below perhaps… watch starset at edge of a dying world… fzzz. Impractical.
Unspecified action is required. Must determine.